Apple Vision Pro Motion Sickness and Control Features for Apple Car Explained

Apple is actively researching software for the Apple Vision Pro to mitigate motion sickness that can arise from perceived motion, especially during travel. Many users have noted that wearing the headset while flying can be awkward, not to mention the risk of it being bumped around in the overhead storage compartments.

Some users report experiencing motion sickness due to the way the headset’s sensors react to the airplane’s movements, akin to the discomfort some feel when reading on a moving bus. To address a similar issue for mobile devices, Apple introduced Vehicle Motion Cues in iOS 18.

This new feature presents a series of dots on the iPhone’s display, designed to move in conjunction with the vehicle’s motion. It utilizes the iPhone’s accelerometer to provide visual feedback that aligns with the user’s physical sensations, aiming to lessen motion sickness when reading or watching content on a device.

A recently granted patent titled “Immersive Virtual Display” explores solutions for the Apple Vision Pro and potentially future iterations. The technology aims to integrate real-world movement into virtual experiences, enhancing the user’s comfort during vehicle travel.

Apple’s proposal suggests creating an environment where users experience elements like simulated wind or sound effects, all while using the headset. While the patent focuses on preventing motion sickness, it also offers enhancements for all users.

Beyond motion sickness management, the headset could allow for augmented views of real surroundings enriched with virtual content. Although the ambitious Apple Car project has been shelved, Apple continues to explore ways to improve user experiences through its accessibility-focused developments.

The patent involves various considerations, such as connectivity with other devices, signifying the company’s dedication to both innovative technology and user comfort. Led by inventor Mark B. Rober, the team behind this patent recognizes the complex challenges of developing immersive technology while addressing real-world constraints.

1 July 2025 (0)


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